Tuesday, January 31, 2012

Kitty Lamoure CR7 Catfolk

KITTY LAMOURE                CR 7
Female Catfolk Fighter (Two-Weapon Fighter) 8
CG Medium Humanoid (Catfolk)
Init +8; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 25, touch 15, flat-footed 20   (+6 armor, +1 shield, +5 Dex, +3 natural)
hp 104 (8d10+24)
Fort +9, Ref +10, Will +3
Defensive Abilities Bravery +2, Defensive Flurry
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OFFENSE
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Spd 30 ft.
Melee +3 Corrosive Burst, Transformative Mithral Scimitar +10 (1d6+4/18-20/x2) and +3 Flaming Burst, Transformative Mithral Scimitar +10/+5 (1d6+6/18-20/x2) and Unarmed Strike +11/+6 (1d3+3/20/x2)
Ranged Longbow, Comp. (Str +10) +14/+9 (1d8+3/20/x3)
Special Attacks Twin Blades +1
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STATISTICS
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Str 16,  Dex 22/26,  Con 16,  Int 16,  Wis 12,  Cha 18
Base Atk +8; CMB +16; CMD 26
Feats Agile Maneuvers, Cleave, Cleaving Finish, Combat Reflexes (9 AoO/round), Great Cleave, Power Attack -3/+6, Two-weapon Defense, Two-weapon Fighting, Vital Strike
Traits Armor Expert, Iron Liver
Skills Acrobatics +16, Climb +14, Diplomacy +6, Knowledge (Dungeoneering) +11, Knowledge (Engineering) +11, Linguistics +7, Perception +3, Profession (Engineer) +12, Stealth +10, Survival +10, Swim +10
Languages Catfolk, Common, Dwarven, Elven, Ettin, Gnome, Goblin, Halfling, Orc
SQ Campfire Bead, Cat's Luck (1/day) (Ex), Sprinter (Ex)
Combat Gear +3 Corrosive Burst, Transformative Mithral Scimitar, +3 Flaming Burst, Transformative Mithral Scimitar, Abrogalian Corset, Arrows (40), Longbow, Comp. (Str +10); Other Gear Amulet of Natural Armor +3, Belt of Incredible Dexterity, +4, Campfire Bead, Chime of Interruption, Handy Haversack (empty)
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SPECIAL ABILITIES
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Expert -1 Armor check penalty.
Bravery +2 (Ex) +2 Will save vs. Fear
Campfire Bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Combat Reflexes (9 AoO/round) You may make up to 9 attacks of opportunity per round, and may make them while flat-footed.
Defensive Flurry +2 (Ex) +2 AC vs. melee when making a full-attack with both weapons.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Vital Strike Standard action: x2 weapon damage dice.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Wednesday, January 11, 2012

Puss N Boots

PUSS IN BOOTS CR 2

Male Cat Rogue (Swashbuckler) 5

CG Small Animal

Init +4; Senses Low-Light Vision, Scent; Perception +8

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DEFENSE

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AC 20, touch 16, flat-footed 15   (+4 armor, +4 Dex, +1 size, +1 dodge)

hp 54 (6d8+6)

Fort +4, Ref +12, Will +2

Defensive Abilities Evasion, Uncanny Dodge; Resist Daring +1

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OFFENSE

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Spd 30 ft.

Melee +2 Rapier +11 (1d4+1/18-20/x2) and

   Bite (Cat) +3 (1d4-1/20/x2) and

   Claw x2 (Cat) +3 x2 (1d3-1/20/x2) and

   Unarmed Strike +8 (1d2-1/20/x2)

Space 2 ft.; Reach 0 ft.

Special Attacks Sneak Attack +3d6

Spell-Like Abilities Feather Fall

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STATISTICS

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Str 8,  Dex 19,  Con 12,  Int 12,  Wis 12,  Cha 18

Base Atk +3; CMB +1; CMD 16 (20 vs. Trip)

Feats Dodge, Lightning Reflexes, Rogue Weapon Proficiencies, Weapon Finesse, Weapon Focus: Rapier

Skills Acrobatics +13, Bluff +12, Climb +17, Diplomacy +13, Disable Device +11, Escape Artist +13, Fly +6, Intimidate +12, Perception +8, Sense Motive +8, Stealth +21, Swim +4

Languages Common

Combat Gear +2 Rapier, Pussy Cat Boots; Other Gear Pussy Cat Hat

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SPECIAL ABILITIES

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Daring +1 (Ex) +1 save vs. fear.

Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.

Feather Fall (Su) As an immediate action, the ninja can slow her descent as if using feather fall. This ability uses her ninja level as the caster level. Each use of this ability uses up 1 ki point.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.

Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.



Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Sunday, January 1, 2012

Frack Snaggletooth - Kobold from Hell

FRACK SNAGGLETOOTH                CR 1/2
Male Kobold Warrior 3
CE Small Humanoid (Reptilian)

Init +1; Senses Darkvision (60 feet); Perception +3
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DEFENSE
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AC 17, touch 12, flat-footed 16   (+4 armor, +1 Dex, +1 size, +1 natural)
hp 30 (3d10-3)
Fort +4, Ref +2, Will +1
Weakness Light Sensitivity

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OFFENSE
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Spd 20 ft.
Melee Earth Breaker +2 (1d10-2/20/x3) and
Unarmed Strike +2 (1d2-2/20/x2)

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STATISTICS
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Str 6,  Dex 12,  Con 8,  Int 10,  Wis 10,  Cha 10
Base At +3; CMB +0; CMD 11
Feats Blind-Fight, Great Fortitude

Skills Acrobatics -2, Bluff +1, Climb -5, Escape Artist -2, Fly +0, Intimidate +5, Perception +3, Ride -2, Sense Motive +1, Stealth +6, Swim -5

Languages Draconic
Combat Gear Earth Breaker, Hide;
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SPECIAL ABILITIES
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Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Frick Snaggletooth aka Kobold from Hell

FRICK SNAGLETOOTH     CR 1/2

Male Kobold Warrior 3

CE Small Humanoid (Reptilian)

Init +1; Senses Darkvision (60 feet); Perception +3

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DEFENSE

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AC 17, touch 12, flat-footed 16   (+4 armor, +1 Dex, +1 size, +1 natural)

hp 30 (3d10-3)

Fort +2, Ref +2, Will +1

Weakness Light Sensitivity

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OFFENSE

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Spd 20 ft.

Melee Bill +2 (1d6-2/20/x3) and

   Unarmed Strike +2 (1d2-2/20/x2)

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STATISTICS

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Str 6,  Dex 12,  Con 8,  Int 10,  Wis 10,  Cha 10

Base Atk +3; CMB +0; CMD 11

Feats Blind-Fight, Enforcer

Skills Acrobatics -2, Bluff +1, Climb -5, Escape Artist -2, Fly +0, Intimidate +4, Perception +3, Ride -2, Stealth +7, Survival +1, Swim -5

Languages Draconic

Combat Gear Bill, Hide;

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SPECIAL ABILITIES

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Blind-Fight Re-roll misses because of concealment, other benefits.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.

Light Sensitivity (Ex) Dazzled as long as they remain in bright light.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.