KITTY LAMOURE CR 7
Female Catfolk Fighter (Two-Weapon Fighter) 8
CG Medium Humanoid (Catfolk)Init +8; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 25, touch 15, flat-footed 20 (+6 armor, +1 shield, +5 Dex, +3 natural)
hp 104 (8d10+24)
Fort +9, Ref +10, Will +3
Defensive Abilities Bravery +2, Defensive Flurry
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OFFENSE
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Spd 30 ft.
Melee +3 Corrosive Burst, Transformative Mithral Scimitar +10 (1d6+4/18-20/x2) and +3 Flaming Burst, Transformative Mithral Scimitar +10/+5 (1d6+6/18-20/x2) and Unarmed Strike +11/+6 (1d3+3/20/x2)
Ranged Longbow, Comp. (Str +10) +14/+9 (1d8+3/20/x3)
Special Attacks Twin Blades +1
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STATISTICS
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Str 16, Dex 22/26, Con 16, Int 16, Wis 12, Cha 18
Base Atk +8; CMB +16; CMD 26
Feats Agile Maneuvers, Cleave, Cleaving Finish, Combat Reflexes (9 AoO/round), Great Cleave, Power Attack -3/+6, Two-weapon Defense, Two-weapon Fighting, Vital Strike
Traits Armor Expert, Iron Liver
Skills Acrobatics +16, Climb +14, Diplomacy +6, Knowledge (Dungeoneering) +11, Knowledge (Engineering) +11, Linguistics +7, Perception +3, Profession (Engineer) +12, Stealth +10, Survival +10, Swim +10
Languages Catfolk, Common, Dwarven, Elven, Ettin, Gnome, Goblin, Halfling, Orc
SQ Campfire Bead, Cat's Luck (1/day) (Ex), Sprinter (Ex)
Combat Gear +3 Corrosive Burst, Transformative Mithral Scimitar, +3 Flaming Burst, Transformative Mithral Scimitar, Abrogalian Corset, Arrows (40), Longbow, Comp. (Str +10); Other Gear Amulet of Natural Armor +3, Belt of Incredible Dexterity, +4, Campfire Bead, Chime of Interruption, Handy Haversack (empty)
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SPECIAL ABILITIES
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Expert -1 Armor check penalty.
Bravery +2 (Ex) +2 Will save vs. Fear
Campfire Bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Combat Reflexes (9 AoO/round) You may make up to 9 attacks of opportunity per round, and may make them while flat-footed.
Defensive Flurry +2 (Ex) +2 AC vs. melee when making a full-attack with both weapons.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Vital Strike Standard action: x2 weapon damage dice.
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